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Spugg Galdon
Nisroc Angels FETID
757
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Posted - 2015.10.05 08:06:44 -
[1] - Quote
Very sad face to see "Missile Tracking Disruptors" rather than a reworking of the defender missile system. I just feel that it homogenizes the EWAR system. If you can disrupt turrets and missiles now you really should be able to disrupt the tracking of a ship's drones by TD'ing the parent ship with a "Drone Disruption" module.
Anyway. I really feel you're missing the mark by going down the EWAR route with a clearly extremely powerful module instead of creating a proper point defense system.
If you created a new racial PDS that destroyed the missiles and drones of a targeted ship you would create a new role within a fleet.
However. This is the way you're going. I don't like it but I know I can't change anything.
By the way. The new EvE Updates site is awesome and almost all of the changes coming are awesome. I just don't like this missile disruption concept when PDS could have fixed many problems in game including bombers. |

Spugg Galdon
Nisroc Angels FETID
757
|
Posted - 2015.10.06 10:11:44 -
[2] - Quote
Jeremiah Saken wrote:Arla Sarain wrote:Stealth buff to drone ships. GG. Stealth? CCP mentioned somewhere drones can't be disrupted because of game code.
Sorry. But I believe that this is utter nonsense. If you can increase every drone attribute with modules and rigs fitted to a ship, some of those modules require to be active, you can apply a remote "debuff" effect to those modules as well. Essentially you would be using an Omni Directional tracking link with a negative buff and using it as a targeted module.
So, potentially, possible modules that could exist are:
Omni Directional Tracking Disruptors. Drone Control Range Damps Drone Navigation Disruptors (reduce speed of drones)
All of these above modules would have countered the Ishtar problem and maybe then we wouldn't have had a hideous couple of years of Ishtars online.
If defender missiles or a PDS system actually worked, bombers wouldn't be a problem.
I still stand by my idea that a working point defense system would be far better than EWAR for missile disruption. It would be far more versatile, visually stunning and actually fix two broken things in the game. |

Spugg Galdon
Nisroc Angels FETID
757
|
Posted - 2015.10.06 11:21:49 -
[3] - Quote
elitatwo wrote:
I agree. What would you think making defender missiles work for a change? .
Okay, from a previous few posts I have condensed my thoughts on a valid point defense system as an alternative to GÇ£Tracking DisruptorsGÇ¥ for missiles.
Why don't we have functioning, smart, point defense systems? A point defense system that can shoot down drones and missiles? It would actually make far more sense than a "Missile Tracking Disruptor"
The module would be a simple high slot module, not a launcher or turret. This allows it to be fitted in any high slot. The module could either be sized or could have a very unique fitting attribute in that it uses a percentage of the ships CPU and PG meaning it can be fitted to any sized ship. This style of fitting attribute would reflect in the number of point defense batteryGÇÖs fitted to a ship dependant on the overall size of the ship.
The racial Point Defense System (PDS) would then have three different ammo types: Anti Missile Anti Drone Anti Bomb
These ammo types would all deal a "special" type of damage. For arguments sake, we'll call it "Snowflake". Snowflake is a special damage type that is "invisible" to the player. You will never see snowflake damage or resists in any GÇ£Show InfoGÇ¥ window. All items other than missiles, drones and bombs have a 100% resistance to it.
This will prevent PDS being used as an offensive weapon.
Now, the PDS is activated on a target ship, just like defender missiles work now. If you are using anti missile ammo, that ship will require to be launching missiles for it to activate. Same goes for drones. The PDS will then shoot down missiles or drones that the targeted ship GÇ£ownsGÇ¥ effectively.
If Anti Bomb ammo is loaded, it will work exactly how FoF/Auto Targeting missiles work now with the caveat that their only valid target are bombs. This will allow the ship to effectively defend against bombers without having to target the bombs/bombers themselves.
Guess what else all of this would fix? !!Bombers!!
Ammo reload takes 30 seconds which can give windows of opportunity.
It could even be racial!
Amarr point defense lasers would be best vs missiles - instant damage, good range but poor tracking vs drones at short range.
Caldari point defense missiles would be the "all rounder". Okay vs drones and missiles due to not requiring tracking but travel time
Galente Point Defense Blasters would be best vs drones - poor range but excellent application and damage
Minmatar Point Defense Guns would be another all rounder but lower projection with higher RoF.
I can't tell you how much I would love a Destroyer hull fitted out with point defense flying amongst the fleet performing the "Screening" role. You could even have a T2 version!
Yes, a fleet of battleships protected by a squadron of point defense Destroyers would be immune to bombers.
Also, Destroyers are squishy so it wouldn't be difficult to clear the field of enemy Point Defense.
It would actually create a lot of new game play that is extremely newbro friendly as any fleet commander will want some screening destroyers in his/her fleet.
Que fleet commanders screaming "POINT DEFENSE! POINT DEFENSE!" when they see bombers decloaking and the newbros flying Defense Destroyers (GÇ£DDGÇ¥GÇÖs or GÇ£Dee DeeGÇÖsGÇ¥) screening the fleet hit their PDS modules that were pre loaded with anti bomb ammo.
If you're the newbro who saves the fleet of battleships from the bombing run you will be sat there with a massive erection smile.
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Spugg Galdon
Nisroc Angels FETID
758
|
Posted - 2015.10.07 08:15:40 -
[4] - Quote
Nafensoriel wrote:To the people trying to say point defense or active missiles launched at other active missiles are a great idea... Please take a moment to google 3D math equations that would relate to your ideas before posting them. Then google what these equations would do to a server with 700+ people in a fight. Then realize that any time such a system was used en masse you would cripple the local nodes even with small fleet fights. Not to mention that the "tics" the server uses to calculate such things would innately cause them to basically fail over 30% of the time.
BiaB would probably make this a non issue.
Thing is we already have this in game (defender missiles). It's just not effective.
Also, [AFAIK] grouped missiles don't work as a group of multiple missiles. They look like they are but they are not. They are a "Super Missile" with a a cumulative HP pool and damage value that is the sum of all the missiles. You can then lower this damage value by lowering the HP pool with SB's or defender missiles. The client also renders this visually by showing you number of missiles left in the super missile.
The other side of the coin is also that the server needs to do all these calculations constantly for missiles in flight. If you destroy those missiles the calculations no longer need to be carried out so the problem of server load would self medicate.
I also wonder how missile disruption modules would effect missiles already in flight and then when falloff range begins to make the effectiveness of said modules sporadic, would the server then not be forced to "re-calculate" on and off causing more load? |

Spugg Galdon
Nisroc Angels FETID
758
|
Posted - 2015.10.07 13:52:25 -
[5] - Quote
Flyinghotpocket wrote:Once you make this then you have to make a drone tracking disruptor.
drones will be the only offensive system that is completely immune to ewar at all.
there needs to be a td that effects the main ship and stops sending the attack message to the drones. or just makes them predict trajectories incorrectly and miss their shots.
Was asked for but denied.
Shame. Ishtars online is one of things that killed EvE [IMHO].
No. You can't have my stuff. |

Spugg Galdon
Nisroc Angels FETID
758
|
Posted - 2015.10.09 06:51:29 -
[6] - Quote
Kitty Bear wrote:Flyinghotpocket wrote: did i miss the memo where this isnt a solo game? yes let me carry around 10 td's to counter just 2 pilots. genius.
whilst clearly you're not. drones are ----> autonomouswhich means ewar applied to the ship launching them is irrelevant to their ability to function
Your logic is flawed and your information incorrect.
First..... your information. Drones are "semi-autonomous". They still require input from the parent ship. Source: Link
Second... the parent ship and/or capsuleer has a direct and profound effect on the drones attributes including HP's, damage dealt, tracking, velocity, optimal and falloff ranges and control range. If the parent ship has this amount of governance over the drones capability then applying EWAR to the parent ship should effect the drones capability also.
Bottom line. There should be anti drone EWAR to balance it all out. |
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